Category Archives: Uncategorized

Ricochet – Coming Soon

I thought I would update you all on what I have been working on. Currently I am putting together an alpha test version of a side scrolling shooter named Ricochet, created in Unity 3D. Below are some work in progress … Continue reading

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AS Logo Design

This is my latest Logo design, based on the idea of having plastic “buttons” and then dropping several in a photo booth. It was modeled and rendered in 3DS Max 2008, and then Photoshop CS3 was used to create the … Continue reading

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Some easy, quick, and effective tips for speeding up renders in 3DS Max

As a frequent user of 3DS Max, and someone who is still learning all of it many complex menu’s and options, I am often looking for tips, tricks, and tutorials. One such tip that I looked for online many times … Continue reading

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